About Digital Humanities
Digital humanities is an extremely dynamic field that is ever changing and can be used and embraced across disciplines. I believe my experience with digital humanities is a great example of my willingness and excitement to jump straight into the deep end and learn new and interesting software for many different types of projects. Here are a few projects I have worked on or created that utilize these skills of adaptability, troubleshooting, and creativity.
Master's Research Paper
What types of books do publishers actually publish and who are they for? This paper explores the audiences of publishers in the states of Oregon and Washington to demonstrate the wealth of literary ecosystems in these states and to create a stronger path to submitting to publication for authors who may be local to the area or who are interested in supporting and publishing with smaller publishers. You can see an additional Choose Your Own Adventure-style game for authors to find a publisher that best fits their manuscript (based in Washington or Oregon) at the Twine heading below.
Twine Game
Inspired by my final research paper for my MS in Book Publishing, this Twine game is intended to help authors find publishers to submit to in Washington and Oregon. The intent is to support smaller publishers, embrace the idea of publishing local, and strengthening literary communities.
Webpoem
This is a hand-coded, web 2.0-style website that uses an Emily Dickinson poem as a base on which to create more elaborate code.
Storymap (Nonfiction)
These are two examples of various storymap activities using github and zoomify to create the base image.
This first storymap talks about the history of the poem Revolutionary Letters #9 by Diane di Prima.
Storymap (Fiction)
This second example uses storymap as a fiction storytelling platform using a short story I wrote based on Jacek Yerka’s Private Wave.
Cacodemon Shakespeare
For my Intro to Shakespeare class, I co-edited this page that includes an introduction, teaching guide, additional materials in footnote form, and CSS and HTML to display a creative way to read a page of Shakespeare’s Merchant of Venice. More information on this project follows:
“This project collects digital editions of Shakespeare’s plays, created by students in Professor Erika Boeckeler’s Introduction to Shakespeare courses at Northeastern University. Students in these classes work in groups to prepare a single page from one of Shakespeare’s plays; each group adopts an editorial stance and prepares their page accordingly, making decisions about annotation, contextualization, display, regularization, etc. Reading through a digital edition in this project will offer many different perspectives of Shakespeare’s works.”
This project was developed in partnership with Laura M. Johnson and Sarah Connell, as part of the Digital Integration Teaching Initiative at Northeastern University.